package com.game.data {
	import com.game.utils.TowerType;

	public class WeaponsObject {
		private var _type:TowerType
		private var _id:int;
		private var _range:int;
		private var _cost:int;
		private var _upgradeCost:int;
		public function WeaponsObject(type:TowerType, range:int, cost:int, upgrade:int) {
			_type = type
			_range = range;
			_cost = cost;
			_upgradeCost = upgrade;
		}
		public function get type():TowerType {
			return _type;
		}
		public function get range():int {
			return _range;
		}
		public function get cost():int {
			return _cost;
		}
		public function get upgradeCost():int {
			return _upgradeCost;
		}
	}
}